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Text File | 1994-07-26 | 2.6 KB | 109 lines | [TEXT/PJMM] |
- { Platform sprite, moveable version, not faceless }
-
- unit sMovPlatForm;
-
- interface
-
- uses
- SAT, sPlatForm;
-
- var
- platFace: FacePtr;
-
- procedure InitMovPlatForm;
- procedure SetupMovPlatForm (me: SpritePtr);
- procedure HandleMovPlatForm (me: SpritePtr);
- procedure HitMovPlatForm (me, him: SpritePtr);
-
- implementation
-
- procedure InitMovPlatForm;
- var
- i: integer;
- begin
- platFace := GetFace(138);
- end;
-
- procedure SetupMovPlatForm (me: SpritePtr);
- var
- r: Rect;
- pol: PolyHandle;
- begin
- me^.speed.v := -1 + Rand(2) * 2;
- {me^.kind := -2; {Enemy kind}
- me^.face := platFace;
- SetRect(me^.hotRect, 0, 3, 60, 20);
- me^.task := @HandleMovPlatform;
- me^.hittask := @HitMovPlatform;
- end;
-
- procedure HandleMovPlatForm (me: SpritePtr);
- begin
- me^.position.v := me^.position.v + me^.speed.v;
- if me^.position.v < 40 then
- me^.speed.v := 1;
- if me^.position.v > gSAT.offSizeV - 32 then
- me^.speed.v := -1;
-
- {Move}
- if me^.speed.v = 0 then
- if me^.position.v > gSAT.offSizeV div 2 then
- me^.speed.v := -1
- else
- me^.speed.v := 1;
-
- me^.layer := -me^.position.v;
- end;
-
- procedure HitMovPlatForm;
- var
- mini, i, min: integer;
- diff: array[1..4] of integer;
- begin
- if him^.Task <> @HandlePlatForm then {check for HandleMovPlatForm too?}
- begin
- diff[1] := -me^.hotRect2.top + (him^.hotRect2.bottom);{TtoB}
- diff[2] := -him^.hotRect2.top + (me^.hotRect2.bottom);{BtoT}
- diff[3] := -me^.hotRect2.left + (him^.hotRect2.right);{LtoR}
- diff[4] := -him^.hotRect2.left + (me^.hotRect2.right);{RtoL}
- mini := 0;
- min := 10000;
- for i := 1 to 4 do
- if min > diff[i] then
- begin
- min := diff[i];
- mini := i;
- end;
- case mini of
- 1: {floor}
- begin
- him^.position.v := him^.position.v - diff[1] + 2;
- him^.kind := 10; {Signal to him, as if we used KindCollision}
- if him^.speed.v > 0 then
- him^.speed.v := 0;
- end;
- 2: {cieling (sp?)}
- begin
- him^.position.v := him^.position.v + diff[2] + 1;
- {No signal here}
- if him^.speed.v < 0 then
- him^.speed.v := -him^.speed.v;
- end;
- 3: {left}
- begin
- him^.position.h := him^.position.h - diff[3] - 1;
- him^.kind := 10; {Signal to him, as if we used KindCollision}
- if him^.speed.h > 0 then
- him^.speed.h := -him^.speed.h;
- end;
- 4: {right}
- begin
- him^.position.h := him^.position.h + diff[4] + 1;
- him^.kind := 10; {Signal to him, as if we used KindCollision}
- if him^.speed.h < 0 then
- him^.speed.h := -him^.speed.h;
- end;
- end;{case}
- end; {if}
- end; {HitMovPlatForm}
- end.{of unit}